Source code for usf.screens.network_screen

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# copyright 2010 Gabriel Pettier <gabriel.pettier@gmail.com>                   #
#                                                                              #
# This file is part of Ultimate Smash Friends.                                 #
#                                                                              #
# Ultimate Smash Friends is free software: you can redistribute it and/or      #
# modify it under the terms of the GNU General Public License as published by  #
# the Free Software Foundation, either version 3 of the License, or (at your   #
# option) any later version.                                                   #
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# Ultimate Smash Friends is distributed in the hope that it will be useful, but#
# WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or#
# FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License for    #
# more details.                                                                #
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# You should have received a copy of the GNU General Public License along with #
# Ultimate Smash Friends.  If not, see <http://www.gnu.org/licenses/>.         #
################################################################################

import pygame

from usf.screens.screen import Screen
from usf.widgets.box import VBox
from usf.widgets.button import Button
from usf.translation import _

[docs]class NetworkScreen(Screen):
[docs] def init(self): self.name = "ultimate smash friends" self.add(VBox()) self.widget.add(Button(_('Host game'))) self.widget.add(Button(_('Join game'))) self.widget.add(Button(_('Back')), margin=30)
[docs] def callback(self, action): if action.text == _('Host game'): # TODO here we should start a server protocol return {'goto': 'network_game_conf_screen'} if action.text == _('Join game'): return {'goto': 'network_join'} if action.text == _('Back'): return {'goto': 'back'}